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Notes on Faith Creation (still in process and feedback is welcome)

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Notes on Faith Creation (still in process and feedback is welcome) Empty Notes on Faith Creation (still in process and feedback is welcome)

Post by Admin Mon Feb 10, 2014 1:38 am

Deity Classification
Major – 100FP
Moderate – 75FP
Minor – 50FP
Demi – 25FP
FP stands for Faith Pool, and is the level of power a god has is defined by the value.  
1. All Characters have a max of 100 FP to allocate to the gods of Emergence, and they can worship as many or as few gods as they like, with the only restriction being the practical issues a person would face worshiping gods with conflicting ideals.
2. The FP of a god is like currency, with the base value being the FPx20, (so a Moderate god has 1500 faith points to spend when building a faith.)
3. A faith can evolve to the next stage when it accumulates the resources it would take to move up to the next bracket of deity.
4. People who serve a church exclusively have additional benefits available to them, in the form of invocation; they also are much more likely to have their church request aid and therefor create more opportunities for advancement.
5. Gods come in all sorts of form, from the Tree of Rhodoxia to the Ghost in the Machine, their behaviors and grasp of morality is wholly dependent on the type of worship they receive.  This is done over time, so it is common to see younger gods act a bit more randomly or fickle, while the older have routine that they are accustomed to.  Ultimately, gods don’t follow any rules except those they create for themselves, which often reflects the intent of the power base they draw from.
Tutorial on spending faith points.
For Each point up to 100 you spend you unlock powers and abilities that your followers can access, this will be covered under Faith Powers
10 points can be spent to gain 100 simple worshipers, the type that go to church once a month or so and have spent about 10 of their Faith Pool
10 points can be spent to gain 50 serious believers, the type that are at church every week and have sunk at least 25 of their Faith Pool
10 points can be spent to gain 30 disciples; people who have devote their life to your cause.  They tend to be around 50 Faith Pool, and are not adventurers, but do have a fair bit of power from the devotion they show your god
10 points can be spent to gain 10 Priests, sacred brothers and sisters of the faith who have the might of their god behind them, they have 75 of their Faith pool devoted to the god, and the others will always be gods aligned with the primary.
10 points can be spend to gain 1 Champion, an envoy of your deity, wholly committed the maximum of 100 Faith Pool, these are the leaders and great influences of a religion.
10 points can be spent to acquire a Rank 1 Artifact; you can pay an additional 10 up to four times to increase the rank of the artifact.  You should base them on the related level of a tier tree power or ability; though feel free to get creative.
10 points can be spent to acquire a Rank 1 Holy Place, with the same option to increase value up to five as with Artifacts.  
-Rank 1 Holy Place is a shrine in the wilderness, one room church in a town; no more than 10 worshipers can use it at once
-Rank 2 Holy Place is a is a few rooms, or a natural area up to a few hundred feet, no more than 50 worshipers
-Rank 3 Holy Place is a church that can seat up to 200 people or a natural area 1000 square feet
-Rank 4 Holy Place is a an impressive church that is well respected in the community that can house up to 600 people or a square mile of something area outside that reflects aspects of the deity that blesses it.
-Rank 5 Holy Place is a major Cathedral that has a huge impact on the area around it, can seat anywhere up to 2000 members, if it is more natural up to 3sq miles, and the inner areas will bleed the gods essence.
Gods can cooperate in pooling resources, in the instance of the Orcs; many of their churches have shrines to the Nine Living Gods.

- you can spend up to 100 points to buy up your faith tree, the ability to give people powers, it is advised you allocate 100 points to this
Faith Powers are unlocked by moving up within the church/devoting more of your 100 total faith potential to a specific god.  In return the god grants its favor on you.  Gaining faith is part fallowing the ideals of your faith, and part serving the will of your god.  Most gods favor people who can think for themselves, or have exceptional skill at something, so it is more likely to see a devote adventurer gain power in faith than those who serve there god more passively.  It boils down to the more actively you pursue your faith the more actively it pursues you.
For every 5 faith points you spend building up the faith power, you unlock an ability that correlates to that level of faith.  The power of that abilities rank 1-20 being tier one level, 21-40 being two tier two and so on.  So each level gives 4 powers.  When building, you can build this as high as you like, though keep in mind a Champion is somewhat limited if he does not have the full 100 faith points backing him up.

Races and Subraces

Elves

Venom Elves Gods
Venom
Silk
Death
Iron Elves Gods
Order
Weapons
Conquest
Night Elves Gods
Chaos
Darkness
Passion


Dwarven Gods
The Allfather
The Coalition of Science
The Great Undertaking
The Explorers League
Doderon Grind – Mining -Demi
Foderon Grind – Smithing –Demi

Prijatie Gods
The Whisper in the Wood
Primedus Gods
The Shadow Spirit

Orcs Pantheon
9 Tribe Gods Left
-Any Orc is free to worship any god in their tribe, except for the once a year ceremony all orcs participate in where they pledge their strength to the god of their ancestors.  It is considered bad form to worship a god outside the Wild Pantheon if you’re an orc, though if you’re a halfbreed and its another ancestral god in some way, the orcs are surprisingly cool with it.
Sun
Animals
Trade
Travel
Weaponry
Hunting
Fleshcrafting
Hearth
Revels
Moon

The Four Dead Gods
Kings
Blood
Peace
Death

Humans (TEC)
The Church of Cathol
The Father
The Ghost
The Sun
The Cult of the Mother

S.E.A.
The Bond of St. James
Rocky’s 5000
Disciples of Thor
Ministry of Hansel and Gretel
The Non-denominational church of healing
The Twin Gods Johnson, healing and sanitation
Church of Blues
Seers of Pompeii


Last edited by Admin on Tue Feb 25, 2014 3:31 pm; edited 2 times in total

Admin
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Notes on Faith Creation (still in process and feedback is welcome) Empty Re: Notes on Faith Creation (still in process and feedback is welcome)

Post by Gwenn Wed Feb 12, 2014 7:09 pm

Orc god of trade:
records debts and history.
an academic orc god, but still holds grudges and is retributive like many orc gods can be.

he likes polyglots, and people being upfront and proper with their trade agreements.
he will often work with god of fighting things?
and god of animals, since animals are often used in trade.

Gwenn

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Post by Whydah Mon Feb 17, 2014 1:20 pm

so, 3000 simple, 1,500 serious, 780 disciples, 100 priests, 5 champions, 1 rank 5 magical island! and one rank 5, 3 rank 2 and one rank 3 artifact. =D

Whydah

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Post by Brendon Sat Mar 01, 2014 1:03 pm

Nikola Tesla:
God of science and technology.

Followers must strive to always dream big for better inventions and any weapons should be invented to end war, not perpetuate it. Churches don neon lights and communicate with one another and followers via radio transmission.

Brendon

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